Timeouts and budgets for tiles
Large renders are cut into tiles with a time budget each. A tile that overruns is rendered at half resolution and marked for a second pass, so a print never waits on one slow corner.
Made-up landscapes rendered as maps: hillshade, contours and colour ramps.
Large renders are cut into tiles with a time budget each. A tile that overruns is rendered at half resolution and marked for a second pass, so a print never waits on one slow corner.